Lately all my time has been devoted to Game Development and setting up Smithsoft Games.
Since January 2016 with Space-Bot Alpha behind me, I expanded the studio and bet the farm on a new game Pandora's Books.
It's a game about Pandora who opens the wrong book and releases the chaos wizard & his minions onto the worlds of classic stories. As a player your job is to unscrambled the mixed up words, to defeat the wizard & his minions, and save the cities of these timeless tales. The game ships with War of the Worlds unlocked and as you play you collect clues that can be used to help when you're stuck on a word, and also saved up to unlock books.
The team has been amazing, and last week we pushed the game to Apple's App Store editorial team in the hope of getting a feature! This is the "big time" for me, and I guess even if we don't get the much-vaunted Apple feature we still have a great game which will go live on August 18th.
If you want to follow my journey as an Indie Game Developer check my dev blog for more details.
First, Do No Harm
1 year ago